Enchantments 
Effect 
Value 
of Charm 
+X to Personality 
100 
of Cold Resistance 
+X to Cold Resistance 
100 
of Defense 
+X to AC 
100 
of Electrical Resistance 
+X to Electical Resistance 
100 
of Fire Resistance 
+X to Fire Resistance 
100 
of Health 
+X Hit Points 
100 
of Luck 
+X to Luck 
100 
of Magic 
+X Spell Points 
100 
of Might 
+X to Might 
100 
of Poison Resistance 
+X to Poison Resistance 
100 
of Precision 
+X to Accuracy 
100 
of Speed 
+X to Speed 
100 
of Thought 
+X to Intellect 
100 
of Vigor 
+X to Endurance 
100 
of Recovery 
Increase rate of Recovery 
200 
of Alarms 
Immune to sleep condition 
500 
of Cold 
Adds 34 points of cold damage 
500 
of Fire 
Adds 16 points of fire damage 
500 
of Force 
Increase knockback effect (x10) 
500 
of Poison 
Adds 5 points of poison damage 
500 
of Sparks 
Adds 25 points of electrical damage 
500 
Rogues 
+5 Speed and Accuracy 
500 
Warriors 
+5 Might and Endurance 
500 
Wizards 
+5 Intellect and Personality 
500 
of Doom 
+1 to Seven Stats, HP, SP, AC, and all resistances 
750 
of Antidotes 
Immune to poison condiditon 
1000 
of Flame 
Adds 212 points of fire damage 
1000 
of Frost 
Adds 68 points of cold damage 
1000 
of Immunity 
Immune to disease condition 
1000 
of Lightning 
Adds 410 points of electrical damage 
1000 
of Mana 
Regenerate 1 sp every 5 minutes 
1000 
of The Moon 
+10 Intellect and Luck 
1000 
of Protection 
+10 to all resistances 
1000 
of Regeneration 
Regenerate 1 hp every 5 minutes 
1000 
of Sanity 
Immune to insanity condition 
1000 
of Shielding 
Half damage from all missile attacks 
1000 
of The Stars 
+10 Endurance and Accuracy 
1000 
of The Sun 
+10 Might and Personality 
1000 
of Venom 
Adds 8 points of poison damage 
1000 
of The Golem 
+15 Endurance and +5 AC 
1500 
of The Troll 
+15 Endurance and Regenerate 1 hp every 5 minutes 
1500 
of The Unicorn 
+15 Luck and Regenerate 1 sp every 5 minutes 
1500 
of Acid 
Adds 12 points of poison damage 
2000 
of Air Magic 
50% increase to air magic skill 
2000 
of Body Magic 
50% increase to body magic skill 
2000 
of Dark Magic 
50% increase to dark magic skill 
2000 
of Earth 
+10 to Endurance, AC, and Hit Points 
2000 
of Earth Magic 
50% increase to earth magic skill 
2000 
of The Eclipse 
+10 Spell Points and Regenerate 1 sp every 5
minutes 
2000 
of Fire Magic 
50% increase to fire magic skill 
2000 
of Freedom 
Immune to paralyzed condition 
2000 
of Ice 
Adds 912 points of cold damage 
2000 
of Infernos 
Adds 318 points of fire damage 
2000 
of Life 
+10 Hit Points and Regenerate 1 hp every 5 minutes 
2000 
of Light Magic 
50% increase to light magic skill 
2000 
of The Medusa 
Immune to stone condition 
2000 
of Mind Magic 
50% increase to mind magic skill 
2000 
of Spirit Magic 
50% increase to spirit magic skill 
2000 
of Thievery 
Double change of disarming 
2000 
of Thunderbolts 
Adds 615 points of electrical damage 
2000 
of Water Magic 
50% increase to water magic skill 
2000 
of Power 
+5 level 
2500 
of The Sky 
+10 Spell Points, Speed, and Intellect 
2500 
of The Dragon 
Adds 1020 points of fire damage and +25 Might 
3000 
of The Gods 
+10 to all Seven Statistics 
3000 
of The Phoenix 
+30 Fire Resistance and Regenerate 1 hp every
5 minutes 
3000 
of Carnage 
Explosive Impact!
(Arrow explodes in fireball radius) 
5000 
Demon Slayer 
Double damage vs. Demons 
x2 
Dragon Slayer 
Double damage vs. Dragons 
x2 
of Swiftness 
Increased Weapon Speed 
x2 
Vampiric 
Drain Hit Points from target
(20% transfer to wielder) 
x2 
of Darkness 
Drain Hit Points from target and Increased Weapon
speed. 
x3 
Antique 

x10 