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grze Might and Magic VI.
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Efekty magiczne (Enchantments)

Ciężko się to tłumaczy wolę nazwę enchantments. Poniżej przedstawione zostały efecty magiczne, które mogą występować z przedmiotami.

Enchantments Effect Value 
of Charm +X to Personality 100 
of Cold Resistance +X to Cold Resistance 100 
of Defense +X to AC 100 
of Electrical Resistance +X to Electical Resistance 100 
of Fire Resistance +X to Fire Resistance 100 
of Health +X Hit Points 100 
of Luck +X to Luck 100 
of Magic +X Spell Points 100 
of Might +X to Might 100 
of Poison Resistance +X to Poison Resistance 100 
of Precision +X to Accuracy 100 
of Speed +X to Speed 100 
of Thought +X to Intellect 100 
of Vigor +X to Endurance 100 
of Recovery Increase rate of Recovery 200 
of Alarms Immune to sleep condition 500 
of Cold Adds 3-4 points of cold damage 500 
of Fire Adds 1-6 points of fire damage 500 
of Force Increase knockback effect (x10) 500 
of Poison Adds 5 points of poison damage 500 
of Sparks Adds 2-5 points of electrical damage 500 
Rogues +5 Speed and Accuracy 500 
Warriors +5 Might and Endurance 500 
Wizards +5 Intellect and Personality 500 
of Doom +1 to Seven Stats, HP, SP, AC, and all resistances 750 
of Antidotes Immune to poison condiditon 1000 
of Flame Adds 2-12 points of fire damage 1000 
of Frost Adds 6-8 points of cold damage 1000 
of Immunity Immune to disease condition 1000 
of Lightning Adds 4-10 points of electrical damage 1000 
of Mana Regenerate 1 sp every 5 minutes 1000 
of The Moon +10 Intellect and Luck 1000 
of Protection +10 to all resistances 1000 
of Regeneration Regenerate 1 hp every 5 minutes 1000 
of Sanity Immune to insanity condition 1000 
of Shielding Half damage from all missile attacks 1000 
of The Stars +10 Endurance and Accuracy 1000 
of The Sun +10 Might and Personality 1000 
of Venom Adds 8 points of poison damage 1000 
of The Golem +15 Endurance and +5 AC 1500 
of The Troll +15 Endurance and Regenerate 1 hp every 5 minutes 1500 
of The Unicorn +15 Luck and Regenerate 1 sp every 5 minutes 1500 
of Acid Adds 12 points of poison damage 2000 
of Air Magic 50% increase to air magic skill 2000 
of Body Magic 50% increase to body magic skill 2000 
of Dark Magic 50% increase to dark magic skill 2000 
of Earth +10 to Endurance, AC, and Hit Points 2000 
of Earth Magic 50% increase to earth magic skill 2000 
of The Eclipse +10 Spell Points and Regenerate 1 sp every 5 minutes 2000 
of Fire Magic 50% increase to fire magic skill 2000 
of Freedom Immune to paralyzed condition 2000 
of Ice Adds 9-12 points of cold damage 2000 
of Infernos Adds 3-18 points of fire damage 2000 
of Life +10 Hit Points and Regenerate 1 hp every 5 minutes 2000 
of Light Magic 50% increase to light magic skill 2000 
of The Medusa Immune to stone condition 2000 
of Mind Magic 50% increase to mind magic skill 2000 
of Spirit Magic 50% increase to spirit magic skill 2000 
of Thievery Double change of disarming 2000 
of Thunderbolts Adds 6-15 points of electrical damage 2000 
of Water Magic 50% increase to water magic skill 2000 
of Power +5 level 2500 
of The Sky +10 Spell Points, Speed, and Intellect 2500 
of The Dragon Adds 10-20 points of fire damage and +25 Might 3000 
of The Gods +10 to all Seven Statistics 3000 
of The Phoenix +30 Fire Resistance and Regenerate 1 hp every 5 minutes 3000 
of Carnage Explosive Impact! 
(Arrow explodes in fireball radius)
5000 
Demon Slayer Double damage vs. Demons x2 
Dragon Slayer Double damage vs. Dragons x2 
of Swiftness Increased Weapon Speed x2 
Vampiric Drain Hit Points from target 
(20% transfer to wielder)
x2 
of Darkness Drain Hit Points from target and Increased Weapon speed. x3 
Antique x10 
 

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